First Android playable


Some of the issues when using an alpha engine are the stability and lack of documentation. However I am quite happy with the results I am getting with Armory3D. This week, finally after solving some issues, I was able to export SP into an APK and try it on an Android device. There are still lot of changes that need to be done, until now all the testing has been done on PC causing that controls, cameras etc are not great on the phone. 

The main issue I had was around the navmesh, I decided  to workaround it by using pathfinder library instead (Using external libraries in armory3d) and adapt some of the code. It works seamlessly and it allows you to choose different heuristics for A*: diagonal, product, euclidian and manhattan.

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